Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. To solve the problem, Christoph and his university colleagues built upon ideas originally conceived in 2016 during his NVIDIA internship, when he co-invented a fast way to remove said graininess by combining the results of multiple game frames, in a manner similar to that used by Temporal Anti-Aliasing. With Ray Tracing being all the rage, word of a developer making a beautiful, real-time ray-traced version of Quake II made headlines around the world.īut path tracing has a downside: its random sampling algorithm introduces ‘noise’ that makes gameplay appear grainy and speckled, as seen in 2016’s Q2PT. The “PT” in its name stands for Path Tracing, a compute-intensive ray tracing technique that unifies all lighting effects (shadows, reflections, et cetera) into a single ‘pure ray tracing algorithm’. student at the Karlsruhe Institute of Technology in Germany. Released in January, Q2VKPT was created by former NVIDIA intern Christoph Schied, a Ph.D. Ever since, fans have beavered away on their own personal projects, the latest of which is Q2VKPT. Colored lighting, dynamic visual effects, and much more, all running at a glorious 640x480, or perhaps 800圆00 if you had top-of-the-line hardware.įast forward to 2001, when id Software made the Quake II engine open source, enabling anyone to legally release total conversions with complete engine overhauls. Id Software’s Quake II launched in 1997, bringing gamers a new single-player campaign, a long-awaited, addictive multiplayer mode that we played for years on pitifully-slow 56K modems, and a jaw-dropping engine that supported 3DFX GPU acceleration out of the box. In addition, Nvidia announces that it brings raytracing support to Vulkan. All graphic effects are based on raytracing, which gives the 1997 game a completely different look. Players will have to fork out money to experience all Quake II has to offer.Nvidia has been showing a demo of Quake II RTX at GTC 2019, it entails a completely updated version of the game with real-time ray tracing. Unfortunately, the free demo won’t have multiplayer. Players don’t have to wait long to play the game either, given that it’s releasing on June 6. The game definitely looks prettier, with updated textures and ray tracing providing a ton of visual splendor the game didn’t have before. You can check out a trailer for the remaster and see these improvements for yourself. Seeing how NVIDIA integrated modern features into this classic game is really exciting.” Equally special is the relationship with NVIDIA, whom we have worked with since the early days of first-person shooters. The studio director of id Software, and one of the creators of the Quake franchise, said, “It’s rare that a PC game has the impact and longevity of Quake II, and seeing it reimagined with ray tracing 20 years later is something special for me. Water and glass will also reflect light accurately, and weapon models and general textures have been increased in detail, as well as overall image quality. Quake II RTX will be available for free to all players who own the original game other players can try the free demo instead, consisting of three fully remastered levels.Īs for what exactly is different, NVIDIA has stated that there will be real-time, dynamic time of day lighting. NVIDIA and id Software are releasing a fully remastered version of Quake II, aptly titled Quake II RTX for its ray tracing support.
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